![]() ![]() ![]() The actual narrative writing is just as bad as in the first game, but amazingly it’s bad in a different way. If you’re hoping for any sense of tangible improvement in terms of the writing or dialogue I’m afraid you’ll be sorely disappointed the cast still speak in the same dull tones and trite cliches that make gleaning even an inkling of fun impossible. You’ll be pleased to learn that The Force Unleashed II continues in the ignoble efforts of the franchise to provide us with the galaxy’s most boring characters and adventures. Not only was the plot a mess, attempting to create an origin story for the Rebel Alliance that hinged on the intervention of Starkiller, Darth Vader’s secret apprentice who goes rogue and defects from the Empire, but it was also acted out with all the power and presence of cardboard. Okay, so one of the key complaints I had about the first game was that its writing was, to put it nicely, dreadful. Released Oct 2010 | Developed / Published: LucasArts Star Wars: The Force Unleashed II (iOS, NDS, PC, PS3, Xbox 360 ) ![]() ![]() Some of its flaws are comparable to its prequel, but it both manages to address a scant handful of issues which stood out in the first game while also providing us with its own unique problems to examine. There’s having an open mind, of course, but The Force Unleashed II has a worse reputation than the first game, so what can be gained from playing it? Well, while The Force Unleashed II is still a bad game, I find it compelling to consider in what ways it goes wrong. Given my less than stellar reaction to the first The Force Unleashed, you might question why on earth I opted to play the sequel. ![]()
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